In Development Publications Volumes

Language Games


Language Games
Leonardo Electronic Almanac, Volume 23 Issue 1

Description: The goal of this issue is to bring together a range of perspectives — including those from philosophy, linguistics, computer sciences, digital humanities, and the creative arts — in order to examine the particular role of language in creating the interface between humans and AI/machine learning technologies. It will address languages’ role in getting us to accept these technologies, investigating how the creation of believable/convincing linguistic parallels to human forms of language (via mimicry), invites us to engage with machines as social beings, and builds trust in machine utterances (written and spoken).

Senior Editor: Lanfranco Aceti
Editors: Lanfranco Aceti, Sheena Calvert and Hannah Lammin

Reference this volume: Aceti, Lanfranco, Sheena Calvert, and Hannah Lammin, eds. Language Games. Cambridge, MA: LEA / MIT Press, 2019.

Published Online: March 15, 2021
Published in Print: TBA
ISBN: TBA
ISSN: 1071-4391
DOI: TBA
Repository: TBA

Acknowledgments:  The Leonardo Electronic Almanac is a collaborative effort supported by MIT Press, Leonardo/ISAST, Goldsmiths, New York University (Steinhardt School of Culture, Education and Human Development), OCR (Operational and Curatorial Research), and CAC (Contemporary Arts and Cultures).

Please Note: This volume is being published online. We are no longer accepting papers on this topic.