Articles

Electronic Literature as Language Game: a Philosophical Approach to Digital Artifact Subjectivity


LEA Volume 17 Issue 2
Senior Editors for this volume: Lanfranco Aceti and Simon Penny

ISBN: 978-1906897-16-1
ISSN: 1071-4391

Reference: Mauro Carassai, “Electronic Literature as Language Game: A Philosophical Approach to Digital Artifact Subjectivity,” eds. Lanfranco Aceti and Simon Penny, Leonardo Electronic Almanac (DAC09: After Media: Embodiment and Context) 17, no. 2 (2012): 36-49.

Electronic Literature as Language Game: a Philosophical Approach to Digital Artifact Subjectivity
by Mauro Carassai

As a theoretical endeavour to interconnect machinic intelligence and literary subjectivity, the present paper discusses implications of a reconfigured understanding of recent digital literary artifacts within the specific frame of Ludwig Wittgenstein’s late philosophy. The first half addresses some of the ways in which a Wittgensteinian inter-subjective model of interaction might apply in the case of selected digital works (Michael Joyce’s Twelve Blue and Judd Morrissey’s The Jew’s Daughter) developed out of aesthetic possibilities specific to digital/computational media. The second half envisions critical consequences of reframing literary negotiations in terms of Wittgensteinian ‘language games’ for second-generation works of electronic literature.

Full article is available for download as a pdf here.

Vol 17 Issue 2 of Leonardo Electronic Almanac (LEA) is published on line as a free PDF but will also be rolled out as Amazon Print on Demand and will be available on iTunes, iPad, Kindle and other e-publishing outlets.