Pace, Place, Interface: Issues and Projects
in Locative Art
by Leslie Sharpe
Hope School of Fine Arts
Indiana University, Bloomington
208 S. Rogers St., Apt. 2, Bloomington, IN 47404
lesharpe@indiana.edu
Abstract
A description of the mobile art reading and production
seminar taught by Leslie Sharpe at Indiana University
Bloomington (previously taught at UCSD). Course
focus on current practice and related previous
artworks is discussed, as well as teaching approach
using a combination of readings and practical
experimentation with media to create art projects.
An example of a teaching activity related to artist’s
walks is given.
Keywords
Locative, Mobility, Site-specificity, Artists
walks, Space and place
Course description
This course aims to have students learn
to create new works in locative media through
reading, discussion and practice. Students learn
that this work has many precedents in existing
artforms such as performance, walkworks, sculpture
and interactive art, but that the media of mobile
devices and wireless technology are bringing about
a new form that allows for further understanding
of space and place, body and community. The course
has gone through several iterations and has been
affected by the kinds of students in the class,
the technologies we have at hand, the place I
am teaching, and the growing number of examples
we have to view and discuss.
My approach is to start with discussing relevant
artwork and ideas before creating projects in
order for the students to develop contexts of
related practice and thought. This is important
in a region where students rarely have personal
experience with artworks created for devices or
networks, which is particularly the case in central
Indiana. I am now introducing the actual use of
devices earlier in the course so that students
will learn various tools, i.e., for preparing
content, using GPS or wireless, and so they can
learn through their successes and failures with
the technology before the final project. Very
often the device and the form are demystified
in this process and the student learns a more
personal approach to its use as an art medium.
Outline of an exercise or activity included in
the course:
We spend at least two sessions going through artworks
and readings related to the history of artist’s
walks – discussing works by artists from
the 1970s (i.e., Hamish Fulton), contemporary
artists not using technology in their walks (i.e.,
Francis Alys) and more recent works using technology
to supplement or design the walk (from Janet Cardiff’s
audio walks to social fiction’s algorithmic
walks). Key concepts discussed here have to do
with the following: understanding and revelation
of place and history of place as experienced through
the walk; the performative body in the public
space; narrative as a means of discovering space;
who is doing the walking and how does that inform
how/where/when one walks; approaches to social
space through the walk; destination and locating;
what are the spaces one walks in when assisted,
guided, or watched by technology; how does technology
determine an approach to space (i.e., the body
in two spaces); the walk in urban space vs natural
spaces vs mediated spaces; walking in trespassed
space; and genre and the body in space. Some key
terms discussed are: flaneur; nomad; drift; psychogeography;
surveillance; border-crossing; narrative; networked
space; ‘cell-space’; location and
coordinates of space; sublime; urban, suburban,
rural spaces.
Following these readings students then have 2
sessions to create a ‘walk’ work using
a mobile device as one means of delivering the
piece (it can also be used as a recording device)
and we arrange a time to meet and walk the ‘walks.’
Devices range from ipods, PDAs, cellphones, mp3
players, GPS units and the ‘form’
of the work is determined by the student but can
include audio, video, text, instruction-works,
etc. designed for individual or group experience.
Biography
LESLIE SHARPE is Assistant Professor
and Area Head of Digital Art in the Hope School
of Fine Arts at Indiana University, Bloomington,
and previously taught at UCSD as a Faculty Fellow
and at Pratt Institute in New York. She works
in Digital Media and Installation, with a focus
on Mobile and Wireless Technologies. Sharpe's
recent work employs the genre of ghost narrative
in projects using cellphone and PDAs to explore
questions about subjectivity, embodiment, social
networks, wireless histories and place.
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